Solasta bard spell list. This comes along with having a decent line-up of cleric style skills. Solasta bard spell list

 
 This comes along with having a decent line-up of cleric style skillsSolasta bard spell list  These are indicated as (M) under the spell's components if a specific spell has a Material Component

Bards do have access to some okay weapon proficiencies and light armor proficiency. The sword deals 3d10 force damage and uses the caster's spell attack modifier to make an attack roll. The spell brings one creature back to life, up to 10 days after death. Bards are the strongest class imo, just above Wizards. Lesser Restoration is a second level spell from the Abjuration school. Per each spell slot over II: +1 target. Only applies to you though. Could be wrong, been awhile since I had a Bard in my home game. Similarly, a paladin could attempt to cast a scroll of Revivify or Raise Dead, but they couldn't attempt Resurrection or True Resurrection - those latter two aren't on the Paladin. On Spell Lists [] The following classes have this spell on their spell list and can cast it: Bard; Cleric (Insight and Mischief only)Its one of the most likely classes to come, along with the Warlock. 53). Diplomat's Pack or Entertainer's Pack. ) They are: Bard, Cleric Druid, Sorcerer, Wizard, Warlock. Ice Storm summons a storm of ice in a cylindrical area 8-cells-high and with a 4-cells radius. Whether they have it memorized or just want to cast it from a scroll, the spell needs to be on their spell list. 3. Can any bard aficionados explain it to me? It's a caster right? But the spell list is underwhelming. Freedom of Movement is a Level 4 Spell . Spicy Camel Dec 11, 2022 @ 5:12pm. 5 Fog Cloud 1. Replica Pipes of Haunting-- bard instrument, 1x/long rest fear spell Already on the bard list, but adds versatility D-tier. Mass Healing Word targets up to 6 allies. In fact, originally, the game was set to be and was, capped at lvl 10. Even though it is obtained late, Open Hand Monk was already borderline between E-tier & D-tier. But the 5e Bard is balanced aroud getting secrets *and* a strong base list. aronnax512 • 1 yr. The staff has 10. This can be useful when you gain access to new spell levels, and you want to trade up for the higher level spells, or you accidentally picked a spell you don't like, and just want to get rid of it for a new one. STR. The spell summons a storm of ice that causes bludgeoning and cold damage to any creature in the area, and turns the ground into difficult terrain. Revivify targets one ally. Level 3. Bards are pretty unique because they not only provide much-needed support to their team, but they can also take two spells from any class with their Magical Secrets ability, unlocked at Level 10. The spell instantly heals up to six allies the caster can see. . Solasta's College of Heroism Bard -- announced on a Twitch stream on August 31st, 2022 [nearly a month ago] -- pretty much has the same level 3 & level 6 features as the "new" OneD&D's College of Lore Bard's level 6 & level 10 features, that released as part of their "Expert Classes" playtest (playtest released 29 September. I can see that they went instead of being overpowered with more aoe. The stats are pretty bad. New powers, and access to subclasses, are granted at a higher level of experience. Just FYI: CE Release 1. Subclass rating: Great. I like a 3 level Bard dip for a fighting type, going with Harlequin or Blade. So let’s go over the spells we have available and a few comments about their usage. SS. You don't need to memorize MM twice; if you have 3 slots, once you've memorized MM, you can cast it 3 times. To use a scroll, a character has to have the respective spell on their class spell list, e. Available weapons: Battleaxe, Greataxe, Greatsword, Longsword, Morningstar, Rapier. Heck, I miss Slow, which Tasha's added as a Bard spell, and which is the spell the Bard in our home game casts almost every fight. Updated: 27 Oct 2022 02:38. Dexterity measures agility Constitution measures endurance Intelligence measures reasoning and memory Wisdom measures perception and insight Charisma measures force of personality Ability. Rangers are warriors of the wild who hunt monsters that run rampant and threaten their habitat. On Spell Lists [] The following classes have this spell on their spell list and can cast it: Bard; Druid; Fighter (Spellblade only). Confusion requires concentration. Half-Elf. If they added additional wizard spells to their spell list through magical secrets they'd count too, but otherwise it would remain incomprehensible to the poor bard. During the 1-hr duration of Spell Shield, gain advantage on saves against spells & magical effects This remains in effect -- even if TempHP goes away This is Solasta's variant of the War Mage from PnP 5e. So CC? There aren't many CC spells either. Spell effects [] Identify targets one object, usually an item in the party's inventory. Sneak attacks offer a powerful boost in damage and having full control of the party allows you to make use of positioning and buff spells to activate it with incredible consistency. Rather than rushing in with weapons, they cast spells that weaken their enemies from a. Entangle: A great option for area control, but bards already have several of those. Hilarity is a sixth level spell from the Enchantment school. Why would I pick bard over a wizard, who has access to all the same spells plus many more, both damage and CC? Is bardic inspiration strong enough to make up for the limited spell list?In Solasta you can't use armor/weapons you don't have proficiency in, so arcane spell failure isn't an issue. 7 Entangle 2 Tier 2 2. The spell targets one enemy and applies Dazzled – the target cannot take reactions and gets -2 Armor Class penalty. These are perfect schools for the bard to draw from. The spell summons a storm of ice that causes bludgeoning and cold damage to any creature in the area, and turns the ground into difficult terrain. They are not needed to cast all spells, only those that require material components. What bards generally lack is the ability to do damage while their concentration spells are up. (6 in solasta, level 9 maximum in normal dnd. The spell creates two beams at 5th level and three beams at 11th level. At Bard level 6 you get the extra attack per round as well. Creature is Incapacitated by Hilarity. Those that have extra features in the lvl 13-16 range have also been added -- though I have not fully tested that range yet -- and cannot fairly until we know all the spells that will be added in the next DLC & their strengths. I know Fireball is a common choice but what other inventive options have people been trying out?Sunbeam is nice as well. I was looking at a bard for my next run but I'm having trouble seeing the value they bring. The spell grants a creature True Sight for one hour. After being affected once, they become immune to Nature's Sanctuary. Many of these subclasses are strong at certain level points, but much weaker at the beginning or end of the game. It grants True Seeing: see in normal and magical darkness, see invisible creatures and hidden objects, automatically detect visual illusions and succeed on saving throws against them. Not sure if Solasta will include a subclass like this, but it's possible. Dev Update #31 - Bards are singing, Flowers are blooming. The Wand of Identify can also be used to cast the spell. #1. Can any bard aficionados explain it to me? It's a caster right? But the spell list is underwhelming. This is the main area of the settlement. That is why the notion of class balance is much more important for the enjoyment of the game in Solasta than it is in tabletop 5e or even in a more narrative-focused game like Baldur’s Gate 3. 2nd Level. There are no damage spells. 8. Introduction. Bard Cantrip & Spell List (UB additions): Cantrip: Air Blast, Blade Ward, Illuminating Sphere, Minor Lifesteal, Resonating Strike, Sunlit Blade. They have a number of defensive options that work both against spell damage and against physical attacks. 6 Grease 1. Jump targets one ally. Combined with Sorc Quick and Twin, you can attack twice in a round and cast a full spell as a bonus action. . Raven with Bow Mastery gets off 2 heart seeking shots per round, 3 at level 9. Shield proficiency & spell-less TempHP covers the earlygame issues of wizards, bringing this subclass to S-tier. Jump is a first level spell from the Transmutation school. A character's class is their profession and grants specific features as listed. Fighting Style: Choose a Fighting Style as a specialty. It deals 3d8 thunder damage to any creature in the area (half the damage if a creature makes a successful Constitution saving throw). And grabbing Spell Sniper at 4 will make your Bard a damage dealer since your Spell List focuses on other important things. The damage can be repeated every turn with a bonus action. Heat Metal targets one enemy. With an exception of a death saving throw, a saving throw is always connected to one of the abilities (Dexterity saving throw, Constitution saving throw etc. Shadow Dagger 6. Immediately after you cast a sorcerer spell of level 1 to 5, roll 1d20. Class. In this Solasta Crown of the Magister Rogue Guide I’m going to discuss my Shadowcaster Rogue Build, and show you what works in terms of choosing the best Ancestry or Race, Background, Abilities and a lot more. With the release of the sorcerer update, the best backline is now Wizard/Sorc Class Role and Commentary: Bards are at their core support casters in 5e and their spell list is an odd mixture of Wizard, Cleric and Druid. If you can cast level 1 spells, you can learn any level 1 ranger spell from the entire ranger spell list. Wizard Guide for Solasta: Wizard starting items, best gear, best builds. Bard Subclasses. This page contains builds created by the Fextralife Team, as well as some builds that were contributed by the Fextralife community. Now i got it totally wrong with the selection of basic spells for my wizard to the point i may restart after like 6-8h of game. As I understand, devs already ruled out the Monk. The upcasting of transmutation & necromancy spells is surprisingly good for a bard's spell list, and the transmute force options are still great at level 6. torches, candles). Besides the obvious Fire Ball, Magic Missile is a really great spell that isn't normally on the Bard spell list. NB! Spells are ranked for how useful they are on a Spellblade, so don’t use these rankings for other classes. A spell scroll bears the words of a single spell, written in a mystical cipher. Spirit Guardians grants the caster Protected by Spirits – the caster is currently protected by Spirit Guardians. Bard / Sorc offers not just inspiration and the rest extra die with Bard(Guts) you also get two attacks per round, marshal weapons, medium armor. Of course I'm not leaving you without what you. It grants Jump – target's jump distance is increased. The stats are pretty bad. You touch a dead creature and bring them back to life. They are not needed to cast all spells, only those that require material components. While the Bard does get some healing options like Cure Wounds and Healing Word, they don’t get the full range of non-hp healing options required to fully replace a cleric. Additional Magical Secrets at level 6 is the reason to pick Lore Bard; getting magical secrets options 4 levels earlier than any other bard is quite impactful. If you like to blast your opponents and one-shot the enemy spellcasters, this is the pick for you. Insight cleric can identify just as wizard. Spell effects [] When you touch your target with this spell, they immediately regain 4d8 + 15 hit points. Pact Magic: Can cast spells from the Warlock Spells list; Otherworldly Patrons: Determines the Patron with whom you have signed a pact. There've been some other additions and changes to the race and class rankings page, and to old builds as well (Level 6 spells added, L12 feats added, and some changes made to spell lists and stats). B-tier -- a good subclass that is still powerful enough to find success on cataclysm difficulty. The spell must be chosen from specific schools of magic, namely Illusion or Necromancy. So that's their disadvantage compared to wizards. Bardic Inspiration is fantastic, and the Bard spell list is also fantastic. Light Armor grants low defense but it is useful for stealth and to move around quickly. Rather than rushing in with weapons, they cast spells that weaken their enemies from a distance - so long as their comrades keep them. A notable subgroup of these are the healers: Bard, Druid, and cleric who have access to healing spells like cure wounds, and the ability to revive dead party members at higher levels with spells like revivify. 3 Circle of the Winds 4. Can cast spells from the Wizard Spells list. It grants Longstrider – target's move speed is increased by 2 cells. Why would I pick bard over a wizard, who has access to all the same spells plus many more, both damage and CC? Is bardic inspiration strong enough to make up for the limited spell list?Rangers are the wanderers of Solasta's wilderness, trained survivalists, fierce in battle, and stealthy hunters. Tree Warlock gets Spike Growth at L3 and Wizard does not. Besides Lore Bard, the rest of the bards feel on-par with the weakest of 5e's. 0. We also gain access to one of four Monastic Traditions, serving as subclasses. Usually a spell or effect will tell you it is inflicting this condition. Spellblade is a subclass of the Fighter Class. Revivify targets one ally. The Inner Strength DLC for Solasta: Crown of the Magister should be going live in a month, on November 14, 2022. There isn't a better utility you can pick up for a party build. Level 12. Their class abilities and Oath abilities are powerful and buff others in the party often as well. You can’t cast the spells except as rituals, unless. Each target heals HP equal to 1d4 + spellcasting ability modifier of the caster. So CC? There aren't many CC spells either. Although the heroes of Caer Cyflen managed to prevent the Soraks' attempt at reopening the Rift to unleash their foul god upon Solasta, the threat is. Oaktown Apr 22 @ 8:24am. Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Updated: 02 Nov 2022 02:24. True Seeing is a sixth level spell from the Divination school. Sorcerer is so buffed in Solasta compared to 5e. Warlock and Bard seems a bit unlikely since it needs a whole new spell list. There are no damage spells. There are no damage spells. Darkness targets a 3-cells radius sphere area. Backgrounds, subclasses, and feats can grant proficiencies, and if someone really wanted to, they could make a plate mail wearing wizard without much trouble. The following classes have this spell on their spell list and can cast it: Cleric Druid (Circle of the Land – Desert and Coast only) Paladin Wizard (Greenmage only)There are no damage spells. The Ranger I may just take all the way she is an absolute DPR machine with the UB Mod Dual Wield options and her subclass. Replica Pipes of Haunting-- bard instrument, 1x/long rest fear spell Already on the bard list, but adds versatility D-tier. Cutting words/Music of the spheres should now trigger pop up only on successful/failed attack roll. But the Sorc does at least have the ability to put more power into their spells unlike the other Wizard subclasses. Flame Blade evokes a fiery blade in the caster's free hand. Despite their weakness in physical combat, their magical abilities make them dangerous foes. The entire bonus spell list is spells you can already memorize as a Cleric, and many of them are healing spells that cost an entire action to use. Sorcerers have magical powers derived from their ancestry, rather than from the laborious academic studies that Wizards must undertake. Combat in Solasta: Crown of the Magister is turn-based. Cantrips Light & Sparkle -- these don't require any saves to light up the area 1st-level spells Sleep -- no-save incapacitate. Hunter's Mark targets one enemy. Spirit Guardians requires concentration. Inflict Wounds – solid melee attack dmg spell w/o any other effects. That's because those spells aren't on the Bard spell list. Rangers only learn a few spells over their entire career, and cannot change which spells are known once they have been chosen. Keeping its D&D 5e roots close to its heart, Crown of the Magister also follows the trend of spellcasters being squishy folk due to their lack of defenses despite their sheer. They can be used exclusively by Bards and will not work for any other spellcasting class. I've scored hits over 100 points. Healing Word targets one ally. Spell Level 1 Entangle, Fog Cloud;. ) and each class provides proficiency in two saving throws. Cleric, Druid, Bard, even paladin and ranger can handle combat healing needs, such as they actually are in this game. The caster can use his bonus action. It grants Flying – target creature can fly and gains a flying speed of 12 cells per move action. B+. I didn't get nearly as much cool loot as I would expect for a level 12 party either. Description [] Leather armor in a style befitting a Bard. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Druid has too many concentration spells and. The last big feature for Bards in Solasta comes at level 10 with Magical Secrets - which just like mentioned before, allows Bards to take two spells from ANY classes. The Sorcerer is added on July 13th 2021. If the creature is lacking body parts or organs integral for its survival--its head, for instance--the spell automatically fails. This is a collection of work from the Solasta modding community. The spell can be cast using a higher spell slot than its original one, providing additional benefits. Why would I pick bard over a wizard, who has access to all the same spells plus many more, both damage and CC? Is bardic inspiration strong enough to make up for the limited spell list? Iniciar sessão Loja Comunidade Apoio Alterar idioma Ver versão para computadores. Hypnotic Pattern requires concentration. It grants Invisible (Greater): the creature cannot be seen without magic; the creature has advantage on. Shillelagh is a cantrip level spell from the Transmutation school. To cast one of these spells, you must expend. At level 4 my mage has mostly support spells like spider crawl, misty step, jump, as the game requires them a lot, esp. The spell heals one ally the caster can see. If you roll a 20, your spell slot is not spent. Creature takes. . I don't think you read the problem. Ice Storm is a fourth level spell from the Evocation school. Save or take 1d8 damage on a wisdom save isn't particularly powerful but it's relatively reliable. Eldritch Blast deals 1d10 force damage to the target. He can attack with the blade as he would with a normal melee weapon. Entangle: A great option for area control, but bards already have several of those. The spell targets up to three objects that can be illuminated and lights them up immediately. The spell makes the target invisible for the duration, even when he is attacking or casting spells. You know two cantrips of your choice from the bard spell list. Pretty much the best support subclass of the UB mod. College of Lore (SRD) College of Hope. Half-Orc. Honestly it feels like an incomplete game. New powers, and access to subclasses, are granted at a higher level of experience. knock the target prone if they fail a Dexterity saving throw;; shove the target 3 cells away if they fail a. Greater Invisibility targets one ally. Level 5: Lesser Restoration, Aid. Versatility is good, and that is a fine point. . 3. Raise Dead is a Level 5 Spell . Fly is a third level spell from the Transmutation school. Tactical Adventures. Wizards spend their lives studying magic, learning more and more powerful and wondrous spells. The spell can be cast using a higher spell slot. Greater Invisibility requires concentration. Whether they have it memorized or just want to cast it from a scroll , the spell needs to be on their spell list. The Timekeeper (Community) The winner of the Wishing Well, Timekeeper Warlocks have made a pact with an unknown entity from beyond space and time. Rogue. x edition. Greater invisibility is a nice single target buff, adding a good bit of survivability and offensive boost. Rogues have a very reliable source of sustained DPR in Sneak Attack that actually makes them the best damage dealing class until level 5. +2 CHA plus two flexible stats and extra skills. Fly requires concentration. It's a caster right? But the spell list is underwhelming. See moreMagical secrets - Choose two spells from any class and include them in your spell list. Shillelagh targets one club or quarterstaff held by the caster. Magical secrets - Choose two spells from any class and include them in your spell list. Darkness requires concentration. This comes along with having a decent line-up of cleric style skills. Solasta has a huge emphasis on tactical combat, with a loyal & passionate modding community all about pushing the limits of a creative & challenging adventure within the D&D 5e framework. . Introduction. This build also works with Snow Dwarf Stone Barbarian using 14 Dex / 17 CON with a plan to take the Enduring Body Feat at Lvl 4 to get even more HP. Why would I pick bard over a wizard, who has access to all the same spells plus many more, both damage and CC? Is bardic inspiration strong enough to make up for the limited spell list? Logga in Butik. Comprehend Languages is a first level spell from the Divination school. There are no damage spells. Overall there is no lack of spells even though you get some lackluster spells at each level there is a decent selection. Edit. Combined with Sorc Quick and Twin, you can attack twice in a round and cast a full spell as a bonus action. I had a fun time running a Cleric, Bard, Ranger, Barbarian party in the Lost Valley Campaign. The spell increases in power at caster levels 5, 11, and 17, gaining +1 damage die each time. Strength-based Fighters rely on a number of Weapons to deal substantial Melee Damage while some are Dexterity-based who wield Bows for Ranged Attacks. Level 3 +11 Hit PointsGreater Invisibility is a fourth level spell from the Illusion school. Every odd numbered level (1, 3, 5 etc) the Rogue gets 1d6 Sneak Attack dmg that they can add to an attack once per turn, to a maximum of 6d6 at lvl 11 in Solasta. The requirements for Sneak Attack are: Must use a finessable melee weapon or ranged weapon (except Hoodlum) Cannot have disadvantage on the attack. It removes one random occurrence of these conditions: Blinded, Diseased, Paralyzed, Poisoned. That is why I’ve decided to look at all the classes and subclasses currently available in the game. There are no damage spells. Fighter. But you can't cast spells when holding a two-handed weapon like a bow and arrow, which would deprive the Wizard of far more potent actions. The target gains Hasted: target's speed is. So CC? There aren't many CC spells either. It reveals all the properties of that item. Why would I pick bard over a wizard, who has access to all the same spells plus many more, both damage and CC? Is bardic inspiration strong enough to make up for the limited spell list? Đăng nhập Cửa hàng. Excellent trackers and archers, they also have some spellcasting ability. Scrolls are consumable items that allow for one-time casting of spells. The following classes have this spell on their spell list and can. Inflict Wounds – solid melee attack dmg spell w/o any other effects. Each class also gives you a set of equipment that you can customize. +2 CHA plus two flexible stats and extra skills. College of Life -- the former Life Transmuter Wizard subclass, transported into the bard chassis. I would hope so, in case I unlearned a spell I thought was a Bard one. Raise Dead revives one dead character, up to 10 days after death. They make use of their familiarity with nature by casting Spells that harness its power while tracking their enemies aggressively. Holy symbols are meant to be used by clerics and paladins, arcane focuses are for wizards and sorcerers,. To cast the spell, the caster needs to possess a diamond worth at least 300 gp, which the spell consumes. Level one Paladin is certainly not what BG3 made it. These spells include invisibility and another first-level spell of your choice. Bard spells borrow a lot from the Wizard and a few options from the Cleric, but with a distinct focus on support spells, illusions, and enchantments. The spell creates a sphere around the caster that prevents any spell up to 5th level from affecting anyone inside. Warlock and Bard seems a bit unlikely since it needs a whole new spell list. Yes, get magical secrets so the class is playable with good choices. Sorcerer is top-tier damage and otherwise pretty underwhelming. Ability scores define. Comprehend Languages is a first level spell from the Divination school. Imo the best caster would be the sorcerer, because of the meta magic. The subclass clearly designed to be the better & spiritual successor to Solasta's Spellblade Fighter subclass, this is a well-rounded fighter that has a flair of spells to aid in mobility & defenses -- and has access to the shield spell. Decent spell at character level 1-2, but falls off quickly (as it relies. If you’ve been looking for a way to play as a Sorcerer who can control Spells to their liking while maintaining decent. The linchpin of this team composition is the two rogues. On Spell Lists [] The following classes have this spell on their spell list and can cast it: Bard; Druid; ClericCommunity content is available under CC-BY-SA unless otherwise noted. Breaker & Banisher (lvl 9) -- can cast dispel evil & good 1x/long rest without using a pact slot. 8. Solasta Patch Notes and Updates. Bard Spells Cleric Spells Druid Spells Paladin Spells Ranger Spells. With a spell list that has a lot of common ground with Wizards and Clerics, there is very little a Bard can't accomplish with their magic. Here's a quick list of the classes available in. In this video I level up a bard from 1-12 and show you the features they get as they level up. So CC? There aren't many CC spells either. Comprehend Languages can only be cast on the caster himself. But finger of death on level 7 does big damage to a single target and wizards can learn it. Bane/Bless, and things like that. Longstrider – non-concentration +2 cells of movement to an ally for an hour. Paladins really are team players. Revivify is a third level spell from the Necromancy school. The spell imparts on a target the ability to fly for a limited time. Counterspell is arguable one of the strongest utility spells in D&D 5e. They can be used exclusively by Bards and. I don't know whether it's because I like to play Bard to roleplay, or because most Bard builds I enjoy are built using stuff that is outside the SRD -- spells added to the list from Tasha's, or subclasses like Eloquence or Swords (which I know isn't great mechanically but was fun for me). Hypnotic Pattern targets all creatures, including allies, in a 6-cells radius sphere area. By Jason Rodriguez May 26, 2021. Shadow Dagger deals 1d8 psychic damage to the target (canceled if the target makes a successful Wisdom saving throw). You could multiclass divine soul sorcerer to get access to the cleric spell list but you'd still have to dip 5 levels for revivify but you'd wouldn't run into the problem of having different casting stats. Sleep -- no-save incapacitate. Druids (Level 14): Land - Nature's Sanctuary: When you deal damage to an enemy with a spell of level 1 or higher, they must make a Strength Saving Throw or become restrained until the start of your next turn. Or their signature cantrip vicious mockery. College of Lore (SRD) College of Hope (Solasta) College of Tradition (Lost Valley) College of Heroism (Community) Bard Starting Equipment List of spells [] Cantrip [] Acid Splash; Annoying Bee; Chill Touch; Dancing Lights; Dazzle; Eldritch Blast; Fire Bolt; Guidance; Light; Poison Spray; Produce Flame; Ray of Frost; Resistance; Sacred Flame; Shadow Armor; Shadow Dagger; Shillelagh; Shine; Shocking Grasp; Spare the Dying; Sparkle; True Strike; Venomous Spike; Vicious Mockery. Ranger Spellcasting: Rangers have access to their entire spell list from the start. charles_watkins Feb 10 @ 3:35pm. Half-Orc. Sparkle is a cantrip level spell from the Enchantment school. Did you know that Warlocks refresh all of their spell slots after a Short Rest?Also, a Short Rest is 1 hour and, when the Warlock is 5th level (all spells are cast as 3rd level spells), Malediction lasts. 11. Compare. The Solasta bard feels too reliant on a few magic secret picks and one boss killer spell. The spell can be cast using a higher spell slot than its original one, providing additional benefits. Or potion spam. Jump and Alarm are already on the Wizard spell list. Instruments are a special kind of spellcasting focuses. These furries have the second best spell list in all of D&D 5e in my humble opinion and possibly the best spell list in Solasta since so many great Wizard spells focus on out of combat usefulness. 12. Scrolls are Consumable Items in Solasta: Crown of the Magister that can be used one time by ANY Class to conjure magical effects and Spells. Bard / Sorc offers not just inspiration and the rest extra die with Bard(Guts) you also get two attacks per round, marshal weapons, medium armor. The DC equals 10 + the spell’s level. This is an ability that is "fine" to use on a bard's second round in a fight, but something I'd rarely consider before casting important concentration-based spells in a fight. Cantrips can be cast infinitely and do not use up a Wizard or Cleric's Spell Slot, these can be acquired in many ways through Features and Classes being one of those. Mass Healing Word is a third level spell from the Evocation school.